
#include "BlendState.h"

using namespace Riccsson::Xna::Framework::Graphics;

GC_PTR<BlendState> BlendState::Additive;
GC_PTR<BlendState> BlendState::AlphaBlend;
GC_PTR<BlendState> BlendState::NonPremultiplied;
GC_PTR<BlendState> BlendState::Opaque;

REGISTER_CLASS_CPP(BlendState)
{
	BlendState::Additive = new BlendState();
	BlendState::AlphaBlend = new BlendState();
	BlendState::NonPremultiplied = new BlendState();
	BlendState::Opaque = new BlendState();
}